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Jeg-Jegan - Traditional Games

Jeg-jegan - Traditional Games


For a game that one child is more often played by boys than girls. However, sometimes also played by girls only or mixed, ie, boys and girls. Games jeg-jegan requires running speed and physical strength, so it is more widely played by boys than girls. Elsewhere, the game is also called betengan, because it does take place bersinggah or headquarters for both sides of the player.


The term-jegan jeg jeg derived from the word which means to occupy. So jeg-jegan is a game, in which the losing player must leave the base and having to switch to another base once occupied by an opposing player. Similarly, the term is often used betengan elsewhere. Betengan derived from the word Beteng. Beteng is one place that used to be an army of defense. If a group of troops lose then he should leave betengnya.

Jeg-jegan game or betengan often played by two teams facing each other, such as squads I (members of A, B, C, D, E) dealing with the second team (members F, G, H, I, and J). Each team or group ideally played more than 4 people can walk to the game exciting. But it could also be played less than 4 people per team. Each team is represented by a member, before the play-parachute did lose ‖ to determine the win. For example, the team lost and I won second team. In addition they also have to determine the base, can be intangible trees, poles, and so on. As much as possible, both the base is about 10-20 meters. It also is to be determined where the prison (in the form of a circular line) are usually made parallel to each Beteng a distance of about 3-5 meters. For the losing team usually must provoke ourselves to get out of the headquarters / Beteng, who previously had to hold Beteng.

Players lose, for example A, which came out of the headquarters. So he could be pursued by opposing players, such as F. Previously, players also must already hold F Beteng. If player A could be overtaken and captured earlier F players, then player A should be a prisoner squads II. He should be imprisoned in places that have been provided near Beteng II team by standing. Member of the squad I, let B, trying to help his friend get caught. Previously player B also has to hold the Beteng. A moment will pass, he could also catch the F players who have not returned to base. And so on and pursue mutual friend who was caught passing opponents. Any player who has returned to his headquarters is considered more powerful than the opposing player who did not return to his headquarters.

Could be time romp, a member of the team I have a sneaking and holds Beteng opponent. So I thought winning team. But when he will hold Beteng opponent, trigger-II squads caught, then he also captured and became prisoners. That is so, the team was first to occupy or hold Beteng opponent is considered to be a winner. If the team I can occupy the headquarters of the opponent, then his team gets the value 1. The game can be repeated again as before.

Of course this game takes sportsmanship of each player. If there is foul play, he will always be threatened by other friends and no longer be trusted to come into play. Besides this game also requires good cooperation between members in a team or teams. Every player should be able to know its position as a watchman's headquarters or a loser. It should not be selfish with each other. If the flight can not be tight, then it is better positioned gatekeepers headquarters. That's how this game is still played by children in the Java community in the era of the 1980s. Certainly different from the situation now.

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